Object-Based Spatial Sound Suite

Digital Tangible Interactive Immersive

Objects Installations

LEDs @electronics @programming

My first attempt at building a simple object-based spatial sound mixing and rendering platform. The unique pieces of the system are:

  • It intended to be used in various spaces with various configurations and numbers of speakers in the array, thus each of these variables are designed parametrically.
  • Its visualization and its real-time rendering are designed hand-in-hand, thus it can natively visualize what is going on in the audio environment.

I intend on using it for performances and exhibitions, where it can show visually to the audience what they are hearing.

Ongoing development of this project involves novel control methods for the positions of these sound objects. I am working on an installation where audience members can carry physical objects around the space that correspond with auditory ones. Thus a subject could “carry” the a drum loop around the room and the audience will hear the specialization change accordingly.